Monday, April 25, 2011

Working Towards A Final Draft

Click HERE to give feedback.   I know lots of you have looked over the animation 100 times over the week end.  Add any fixes.  Some will be obvious, put what ever you want to see changed and we'll see what we can do.
Thanks

Saturday, April 23, 2011

Senior Showcase

These are the videos I took at the Senior Showcase. I like the second one because it is the first audience reaction we have seen. From it, it has made me think a lot about the ending. They need that last laugh. I think we need to try and get the Plan A animation in place there(were the bird is missing one of her eggs then finds it). Also I think there are a few editing things we could to to help emphasize different areas though out the film. We'll talk Monday. Have a happy Easter!






Tuesday, April 19, 2011

The Final Credit List

Comment or e-mail me if you see anything wrong, with this list.
aaronshardwork@gmail.com

Saturday, April 16, 2011

It's now Ready For Audio

Look through this, especialy the credits, and see if we need to fix anything, then leave a comment.

Thanks

Friday, April 15, 2011

An other one

We now need anything that makes sound added to this. Keep up the great work, you guys are awesome. Thanks a LOT!!

Tuesday, April 12, 2011

New Smoke - Full Render



Set this to render last night and this is what I got. See it in 720 HD. I didn't do it in 1080 to save on render time.

Monday, April 11, 2011

Smoke Final?


Let me know if this works. I tweaked the opacity so his face doesn't get too obscured and then at the tail end I bring the smoke further down anticipating the smoke being around his waist for the next shot. I'm going to cache this and put in the fire in the fireplace - unless there are any major changes you want me to do I'm gonna stop here. I'll put all this on the server when I come in tomorrow. Also, here's a render - I'm going to try to do some more tonight so we can see better exactly what this is going to look like.

Bird Test



Finish what you've got

We are going to push really hard to get done for siggraph this week. We need everything done by Tuesday or Wednesday at the very latest. All animation, smoke, explosions, fire, rain, eggs, etc. Also I'm finishing the credits so if you still want credit add your name to that google doc file i created.
Thanks

Saturday, April 9, 2011

Matte Techdemo

Hey guys!
Those Matte paintings are coming along! I will be up all night again to get things finished.

Now, I am headed off to Vegas here tomorrow at about 3 PM for the NAB convention. I will be back Wednesday night. I am going to run these files over to Aaron tomorrow before I leave, for I foresee that there might need to be a couple of corrections to them.

The convention closes every night at 6:00 in which I will either be at my hotel or McDonald's (free internet :D ) from that point on. I will have Photoshop and AE with me on my laptop with a tablet. If you need anything in particular, please send a Text asap (801 368 8282)

My dropbox is FULL so I took Abel's suggestions and I just opened another one (one of these days I will pay for one of those accounts..) I would like to get a couple of people's e-mails addresses who will have access to the school servers that can take the files for the Matte paintings, etc. and post them up for me.

And, Friday morning I took a matte, threw it into AE, and tested it to get a feel of how the layers were going to work etc.

Video one: simple effects
simple camera pull in with the matte on 3D layers



Video two: The Layers
Just to give you a feel as to what this thing really looks like




Video three: Evolving clouds
Used the liquify tool to add VERY SUBTLE cloud flourishes so that none of the layers are stagnate. this video should feel most comfortable on the eyes. If you want to see why, rip the vid from youtube and scrub the timeline in Quicktime.





Again, please comment with a couple of e-mail addresses that I can add to the Dropbox folder so I can make any needed updates to these files while I am out of town / get them to you in the first place!

Friday, April 8, 2011

Leonard Returns!


So . . . for some reason my computer switched renderers on me and was using Maya Software. Leonard's back now so here's a quick render of the smoke starting.

Thursday, April 7, 2011

Latest Smoke



Fixed the wall penetration. Still working out the opacity issue - haven't found the right input bias value yet.

Leonard Learned a New Trick


So . . . ummmmm. Leonard is invisible. And the chairs are transparent. Not sure why but I think it has to do with my copies of the files. I'm going to have to wait until I get to school tomorrow morning to get any decent renders. But I will fix the wall bleeding issue and the opacity tonight.

Getting Close With Smoke

It's taken a lot of tweaking but I think I'm getting closer. This smoke is ridiculously hard to finesse and the colliders don't want to work. Let me know if this will work or if I need to change it more.

Wednesday, April 6, 2011

House Explosion Assets



Smoke Being Uncooperative

So for some reason my colliders are attracting the smoke rather than pushing them away. I had a similar problem with the last smoke scene. I'll have to scrap my colliders and rebuild them in the morning. But here's what I've got right now.

Even Newer Explosion




Tweaked this version so it goes faster and doesn't look quite as cloudy at the end. Upped the dissipation by a lot.

Tuesday, April 5, 2011

New Splosion



Work in Progress. Had to fix it after upping the resolution.

Karouscene pour

Hey guys here is the karouscene pour...

Finally Working Smoke!

Finally got the smoke to work without obscuring the camera. And I've also added the fireplace fire. I've got this version saved. I'm going to try making Leonard a collider as a final touch but if that doesn't work this version will still work. (Also note that even though there's ghosting between the two smoke layers in the playblast it doesn't actually render that way.)

Monday, April 4, 2011

Water dripping in Pales

Here is a drip in a pale using a pond emitter. It took just a few seconds to render...

Friday, April 1, 2011

Scene 3-3 Lightning

These are still the temp placements for the clouds, as this set of clouds have not been completed yet (I will be posting the cloud collections as soon as all are compiled, then I will finish cleaning them. I anticipate by Saturday or Sunday for these.) I will animate all clouds for the scenes properly using 3D cameras in AE.

These files, The .Mov, .psd, and .aep are on the server. import the aep file into the rendered comp, resize and lineup. Then delete the parts of the file you don't need.




Huh, the forking did not quite render the same as in the file. there is a little too much bulk to that lightning, but if you check the files, all are correct there.

More Smoke

Upped the res on the scene with the smoke filling the room and made it so it filled more of the room. Having a hard time finding balance between too much and not enough smoke obscuring Leonard at the end there.

Updated Animatic

First Playblast of Smoke Filling Room

Here's a playblast of the smoke filling the room. It's still a really low resolution here. Hopefully the flickering effect will go away with upping the resolution.