Showing posts with label LAL. Show all posts
Showing posts with label LAL. Show all posts

Friday, July 1, 2011

AE Rendered A02Sq06_Shot02

Rendered out this composition, have all of sequence 6 lit and setup but the render farm appears to be down and the batch renders seem to fail on the current lab machines. Trying a batch render on the "prototype" system, hopefully it will be able to handle it.

Monday, June 27, 2011

Updating Act 2 Lights













Attempting to create a similar feel to what I did in Act2Sequence4 for the rest of the second act, here are some shot comparisons with new color renders and some additional compositing/color correction.

Monday, June 20, 2011

The evil, evil, mud scene



Current status of sequence 4, act 2- I'm aware (now its rendered out) of some of the popping and occasional overlap of a few things, and that is easy to fix. There are also a few things that need to be rerendered and I'm hoping to get it all wrapped up this week. The backgrounds are all temp from the old setup, they need a bit of work and/or replacement.

Saturday, May 28, 2011

Getting it done!!!!!!!!!!!

Calling all artists that still want credits in the lizard credit list. To stay on that list come participate in the all nighter to finish up the film. Yes you will need to put Fate on hold for a couple of days. We will be doing this on Tuesday the 31 to wednessday the fist. If you come we will put you to work.



Until then enjoy your 3 day weekend

Thanks

Saturday, April 23, 2011

Senior Showcase

These are the videos I took at the Senior Showcase. I like the second one because it is the first audience reaction we have seen. From it, it has made me think a lot about the ending. They need that last laugh. I think we need to try and get the Plan A animation in place there(were the bird is missing one of her eggs then finds it). Also I think there are a few editing things we could to to help emphasize different areas though out the film. We'll talk Monday. Have a happy Easter!






Saturday, April 16, 2011

It's now Ready For Audio

Look through this, especialy the credits, and see if we need to fix anything, then leave a comment.

Thanks

Tuesday, April 12, 2011

New Smoke - Full Render



Set this to render last night and this is what I got. See it in 720 HD. I didn't do it in 1080 to save on render time.

Monday, April 11, 2011

Smoke Final?


Let me know if this works. I tweaked the opacity so his face doesn't get too obscured and then at the tail end I bring the smoke further down anticipating the smoke being around his waist for the next shot. I'm going to cache this and put in the fire in the fireplace - unless there are any major changes you want me to do I'm gonna stop here. I'll put all this on the server when I come in tomorrow. Also, here's a render - I'm going to try to do some more tonight so we can see better exactly what this is going to look like.

Finish what you've got

We are going to push really hard to get done for siggraph this week. We need everything done by Tuesday or Wednesday at the very latest. All animation, smoke, explosions, fire, rain, eggs, etc. Also I'm finishing the credits so if you still want credit add your name to that google doc file i created.
Thanks

Friday, April 8, 2011

Leonard Returns!


So . . . for some reason my computer switched renderers on me and was using Maya Software. Leonard's back now so here's a quick render of the smoke starting.

Thursday, April 7, 2011

Latest Smoke



Fixed the wall penetration. Still working out the opacity issue - haven't found the right input bias value yet.

Leonard Learned a New Trick


So . . . ummmmm. Leonard is invisible. And the chairs are transparent. Not sure why but I think it has to do with my copies of the files. I'm going to have to wait until I get to school tomorrow morning to get any decent renders. But I will fix the wall bleeding issue and the opacity tonight.

Getting Close With Smoke

It's taken a lot of tweaking but I think I'm getting closer. This smoke is ridiculously hard to finesse and the colliders don't want to work. Let me know if this will work or if I need to change it more.

Wednesday, April 6, 2011

Smoke Being Uncooperative

So for some reason my colliders are attracting the smoke rather than pushing them away. I had a similar problem with the last smoke scene. I'll have to scrap my colliders and rebuild them in the morning. But here's what I've got right now.

Even Newer Explosion




Tweaked this version so it goes faster and doesn't look quite as cloudy at the end. Upped the dissipation by a lot.

Tuesday, April 5, 2011