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Showing posts with label Smoke. Show all posts
Showing posts with label Smoke. Show all posts
Monday, September 26, 2011
Wednesday, April 13, 2011
Tuesday, April 12, 2011
New Smoke - Full Render
Set this to render last night and this is what I got. See it in 720 HD. I didn't do it in 1080 to save on render time.
Monday, April 11, 2011
Smoke Final?

Let me know if this works. I tweaked the opacity so his face doesn't get too obscured and then at the tail end I bring the smoke further down anticipating the smoke being around his waist for the next shot. I'm going to cache this and put in the fire in the fireplace - unless there are any major changes you want me to do I'm gonna stop here. I'll put all this on the server when I come in tomorrow. Also, here's a render - I'm going to try to do some more tonight so we can see better exactly what this is going to look like.
Friday, April 8, 2011
Leonard Returns!
Thursday, April 7, 2011
Latest Smoke
Fixed the wall penetration. Still working out the opacity issue - haven't found the right input bias value yet.
Leonard Learned a New Trick
Getting Close With Smoke
It's taken a lot of tweaking but I think I'm getting closer. This smoke is ridiculously hard to finesse and the colliders don't want to work. Let me know if this will work or if I need to change it more.
Wednesday, April 6, 2011
Smoke Being Uncooperative
So for some reason my colliders are attracting the smoke rather than pushing them away. I had a similar problem with the last smoke scene. I'll have to scrap my colliders and rebuild them in the morning. But here's what I've got right now.
Tuesday, April 5, 2011
Finally Working Smoke!
Finally got the smoke to work without obscuring the camera. And I've also added the fireplace fire. I've got this version saved. I'm going to try making Leonard a collider as a final touch but if that doesn't work this version will still work. (Also note that even though there's ghosting between the two smoke layers in the playblast it doesn't actually render that way.)
Friday, April 1, 2011
More Smoke
Upped the res on the scene with the smoke filling the room and made it so it filled more of the room. Having a hard time finding balance between too much and not enough smoke obscuring Leonard at the end there.
First Playblast of Smoke Filling Room
Here's a playblast of the smoke filling the room. It's still a really low resolution here. Hopefully the flickering effect will go away with upping the resolution.
Wednesday, March 30, 2011
Splosion Fire and Smoke Round 1
Here's all three effects for the scene. The smoke still needs a lot of work - the settings went kind of wonky after I upped the resolution. But I think I know how to fix it.
Tuesday, February 22, 2011
Tuesday, February 15, 2011
Tuesday, February 8, 2011
Thursday, February 3, 2011
Tuesday, February 1, 2011
Thursday, January 27, 2011
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