Showing posts with label Smoke. Show all posts
Showing posts with label Smoke. Show all posts

Tuesday, April 12, 2011

New Smoke - Full Render



Set this to render last night and this is what I got. See it in 720 HD. I didn't do it in 1080 to save on render time.

Monday, April 11, 2011

Smoke Final?


Let me know if this works. I tweaked the opacity so his face doesn't get too obscured and then at the tail end I bring the smoke further down anticipating the smoke being around his waist for the next shot. I'm going to cache this and put in the fire in the fireplace - unless there are any major changes you want me to do I'm gonna stop here. I'll put all this on the server when I come in tomorrow. Also, here's a render - I'm going to try to do some more tonight so we can see better exactly what this is going to look like.

Friday, April 8, 2011

Leonard Returns!


So . . . for some reason my computer switched renderers on me and was using Maya Software. Leonard's back now so here's a quick render of the smoke starting.

Thursday, April 7, 2011

Latest Smoke



Fixed the wall penetration. Still working out the opacity issue - haven't found the right input bias value yet.

Leonard Learned a New Trick


So . . . ummmmm. Leonard is invisible. And the chairs are transparent. Not sure why but I think it has to do with my copies of the files. I'm going to have to wait until I get to school tomorrow morning to get any decent renders. But I will fix the wall bleeding issue and the opacity tonight.

Getting Close With Smoke

It's taken a lot of tweaking but I think I'm getting closer. This smoke is ridiculously hard to finesse and the colliders don't want to work. Let me know if this will work or if I need to change it more.

Wednesday, April 6, 2011

Smoke Being Uncooperative

So for some reason my colliders are attracting the smoke rather than pushing them away. I had a similar problem with the last smoke scene. I'll have to scrap my colliders and rebuild them in the morning. But here's what I've got right now.

Tuesday, April 5, 2011

Finally Working Smoke!

Finally got the smoke to work without obscuring the camera. And I've also added the fireplace fire. I've got this version saved. I'm going to try making Leonard a collider as a final touch but if that doesn't work this version will still work. (Also note that even though there's ghosting between the two smoke layers in the playblast it doesn't actually render that way.)

Friday, April 1, 2011

More Smoke

Upped the res on the scene with the smoke filling the room and made it so it filled more of the room. Having a hard time finding balance between too much and not enough smoke obscuring Leonard at the end there.

First Playblast of Smoke Filling Room

Here's a playblast of the smoke filling the room. It's still a really low resolution here. Hopefully the flickering effect will go away with upping the resolution.

Wednesday, March 30, 2011

Splosion Fire and Smoke Round 1



Here's all three effects for the scene. The smoke still needs a lot of work - the settings went kind of wonky after I upped the resolution. But I think I know how to fix it.