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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Monday, April 11, 2011
Thursday, March 10, 2011
Tuesday, March 1, 2011
Thursday, February 24, 2011
Testing camera
This animation has been in the works for awhile. Still needs some tweaking. But I am testing a more moving camera than the original animation had.
Tuesday, February 22, 2011
Cleaning up
Helping Troy so he can get the cloth sim finished, and have an easier time doing it. Fixing points where things penetrate lizards body
Tuesday, February 15, 2011
Thursday, February 3, 2011
Tuesday, February 1, 2011
Thursday, January 27, 2011
Tuesday, January 25, 2011
Thursday, January 20, 2011
Tuesday, January 18, 2011
Rough HighRez animation compile
I was cutting up the edited animatic for the Lizard movie so that I could see exactly what pieces of the set were exposed to the camera to ensure that everything was properly lit. When I referenced one of the animations the Lizard skin material didn't come though, I had worked on getting that to link properly last semester so this kind of frustrated me. I determined that in about half of the animations it was likely that the connections for the textures in the lizard material were made from within the animation file instead of the Lizard file being referenced, when the Lizard2 is referenced the texture information is overridden with path locations that exist only in the animation file.
Just to see how well all of the camera positions and animations meshed with the high rez set, I referenced it to all of the animations I got from Abel for the first scene. This just gives a vague idea of what exactly needs to be relinked or what changes to the animations will need to be made before actual rendering.
I think that all of the animations being finalized should probably be done from now on in the high resolution set?
Thursday, January 13, 2011
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