Thursday, February 3, 2011

Cloth Sims

Strut looped a couple of times to test cloth settings.



Act 02 Sq 006 Shot 5-7 Sim

A few Maya Hiccups


I spent a long time trying to figure out why a few of the objects in the lizard set were being lit by additional lights and couldn't really figure it out, I unlinked all of the lights from the object and it was STILL LIT. I had to start hiding lights to try and find which one was actually problematic and then link it to the object so that I could unlink it... Also all of the notes I wrote for my lights that told me what they were or were not specifically linked to no longer exist.

Lizard Sniffing the Eggs

Tuesday, February 1, 2011

exhaust


Working on exhaust

Fire Reloaded



Scrapped my old fire and started over. Still have some stuff I want to work on with this - adding noise, etc. Possibly a little more swirl. But I'm getting closer I think. Also think I need to speed it up - it's still a little lighter-like.

Working on Gameplay

The system of Gunplay is being worked out and script structure is being built. Studying the scripts found in Unity's new Bootcamp demo shows that there are a number of variables controlled just in gunfights alone.

Broke the fingers/Started walking earlier