Tuesday, April 5, 2011

Karouscene pour

Hey guys here is the karouscene pour...

Finally Working Smoke!

Finally got the smoke to work without obscuring the camera. And I've also added the fireplace fire. I've got this version saved. I'm going to try making Leonard a collider as a final touch but if that doesn't work this version will still work. (Also note that even though there's ghosting between the two smoke layers in the playblast it doesn't actually render that way.)

Monday, April 4, 2011

Water dripping in Pales

Here is a drip in a pale using a pond emitter. It took just a few seconds to render...

Friday, April 1, 2011

Scene 3-3 Lightning

These are still the temp placements for the clouds, as this set of clouds have not been completed yet (I will be posting the cloud collections as soon as all are compiled, then I will finish cleaning them. I anticipate by Saturday or Sunday for these.) I will animate all clouds for the scenes properly using 3D cameras in AE.

These files, The .Mov, .psd, and .aep are on the server. import the aep file into the rendered comp, resize and lineup. Then delete the parts of the file you don't need.




Huh, the forking did not quite render the same as in the file. there is a little too much bulk to that lightning, but if you check the files, all are correct there.

More Smoke

Upped the res on the scene with the smoke filling the room and made it so it filled more of the room. Having a hard time finding balance between too much and not enough smoke obscuring Leonard at the end there.

Updated Animatic

First Playblast of Smoke Filling Room

Here's a playblast of the smoke filling the room. It's still a really low resolution here. Hopefully the flickering effect will go away with upping the resolution.