Pages
Contributions
LAL
(79)
Brittany Peterson
(35)
Aaron Bristow
(28)
Smoke
(25)
Fire
(21)
Heather Larsson
(21)
Jessica Wilkinson
(21)
Thomas Giles
(18)
animation
(18)
brent seavers
(15)
Cowboy
(14)
Chris Loomis
(13)
Clark Varner
(11)
Eric Woolf
(11)
Lighting
(11)
Matt Petty
(11)
David D
(10)
Jason Bertoch
(10)
Rendering
(10)
Sketchbook
(10)
Abel Perry
(9)
Special Effects
(9)
Brandon Wilber
(8)
James Nielsen
(8)
Jordan Goulding
(7)
animatic
(7)
Fate Inc
(6)
VFX
(6)
Nick Francom
(5)
Shot 10
(5)
demo reel
(5)
sketches
(5)
After Effects
(4)
Kurt Spears
(4)
Steven Stufflebeam
(4)
Texture
(4)
Ethan Dayton
(3)
FX
(3)
Galaxy
(3)
Jason Fredrick
(3)
Jason Rasmussen
(3)
Kevin Mathews
(3)
Shot 14
(3)
Survey
(3)
Wagon
(3)
Fireball
(2)
Shot 24
(2)
particle
(2)
1 Hour Effect
(1)
Audio
(1)
Blog
(1)
Bob Wright
(1)
Compositing
(1)
Concept
(1)
Copositing
(1)
Cowboy Video
(1)
Credits
(1)
Dripping Fluid
(1)
Ethan Dayton Demo Reel
(1)
Ethan Dayton Story Board
(1)
Finishing date
(1)
Jaosn Bertoch
(1)
Joe
(1)
Layers
(1)
Lens Flares
(1)
Model
(1)
Mud
(1)
Particles
(1)
Podcasts
(1)
Reaction
(1)
Render Farm
(1)
Review
(1)
Roof brake
(1)
Senior Showcase
(1)
Shot 11
(1)
Softimage
(1)
Stelios Xanthos
(1)
Story board
(1)
Storyboards
(1)
Tank
(1)
deadline
(1)
demo
(1)
edit
(1)
lightning
(1)
mask
(1)
mercury
(1)
plussing
(1)
reel
(1)
shot 19
(1)
smoke test
(1)
storyboard
(1)
trees
(1)
whisky
(1)
Tuesday, January 25, 2011
Fire Round 2 - Maya Fluids version
Test One using Maya Fluids for the fire. Yes, I know it's too small - still tweaking settings to get it to fill the container. Render is to show what the fluid version looks like. If I can get this to fill the container I like this version better than Maya's default fire. Also, virtually no difference in render times between the two.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment